![]() This guide will inform you of the options you have at your disposal! While Valve has done a pretty good job of keeping their classic titles up-to-date for modern machines, it's become obvious to me over my time as a Half-Life enthusiast that some of the settings these games ship with are sub-optimal. I'll update it soon to reflect the changes. Unfortunately the DDRAW dll fix doesnt work, W8 and W8.NOTE: This guide has not been updated for the 25th anniversary! Some of the problems described here have been fixed. The rest of the news is painful to read, honest - why the heck do Valve beating their classic title to a pulp? I mean, I can understand Gabe having a love-hate relationship with the franchise, but goodness me - just leave HL alone!Īnd yes - seems like the old "WON" version of Half-Life is a go-to version for definitive experience and everybody should look it up instead (maybe one day it will be published on GOG lol). Not sure if either 8 or 8.1 version of ddraw.dll will fit for W10 (if you're using it), but give it a try (or try to look up Windows 10 ddraw fps fix) ![]() Try first some more standard fullscreen resolution (1024x768) and see if it works. Grab ddraw from zip-file in this folder and toss it into Half-Life Folder. Starting from Windows 8, MS has changed (and screwed up) DirectDraw emulation, which in most cases causes massive reduction of framerate or, in this case, total crash when in fullscreen. Originally posted by matrixdll: Also I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore.Ok, that one was easy to pin point. Only Unreal was the first game to rocket 3D acceleration as a giant slap in your face, that I actually still enjoy to this day ! It is interesting to see that back in the days, even if 3D acceleration was providing way better performance, it was really in it's baby's first steps. but the fact that the software renderer only supports 16 bit color and 4/3 aspect ratio, as well as terrible framepacing, makes it hardly enjoyable unfortunately. one can achieve almost similar results with the D3D renderer and force 4x4 supersampling in nvidia inspector for example, since it is only compatible with D3D applications, and if it still has shimmering on distance before the linear filtering, try to lower AF to x8 instead of x16 for example.Īnyways, and even with the physical version of half life, it is quite incredible to see all the effects that were missing from the software renderer, the ripple effect on water, the blur when you are underwater, some particle effects on explosions, etc. Indeed gl_round_down 0 is pixel perfect only in software, in open gl it does some kind of a weird grid, but it is still an improvement over gl_round_down 3, which basically destroys textures on objects lol,Īs for gl_nearest_mipmap_linear, again, it was usefulwhen transparency supersampling worked (to x8) because the antialiasing on pixels couldnt go too far so having after AFx16 being filtered saved the day, it's really unfortunate I don't have screenshots of this anymore. ![]() ![]() PS: Once I played Quake 1 (Steam version), textures look little bit better than in HL1. but could be limited to old analogue set-ups. Rumours has it that the one thing that is still working that it will play any Audio CD already in your drive before starting the game. Plus they removed EAX and A3D from it completely. Steam version (as since around 2015) only supports OpenGL on all operating systems including Windows. The software mode of the 98 version doesn't have to deal with round downs, that's all.ġ998 had support for OpenGL, Direct3D and software mode. I thought it had been more glorious, but that was really nostalgia mostly. And the OpenGL mode of the Steam version with the above commands, it's really not that much difference to the software mode of the 1998 version. However the OpenGL mode and the Direct3D mode look very similar to the Steam version, if not 100% the same. Played in Software mode, yeah, texture like health stations looked more crisp. I recently got HL1 from 1998 working on Wine (wine-staging) on Linux. See this here: And optionally and Īpparently in the github comments from the first link they got it somehow working with an OpenGL Quake-1-mod. However the round down is only "pixel perfect" in software mode, which is not available in the Steam version. and it looked pretty much like 1998 software mode. (gl_texturemode simply to GL_NEAREST - no MIPMAP_LINEAR)
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